doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde 2017-11-24 09:16:27 +01:00
parent 679b64fe48
commit 15ada56d73
31 changed files with 406 additions and 298 deletions

View file

@ -909,6 +909,10 @@
<member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the top arrow on the keyboard or top on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
</member>
<member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next">
</member>
<member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous">
</member>
<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection">
</member>
<member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection">