doc: Sync classref with current source
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31 changed files with 406 additions and 298 deletions
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@ -909,6 +909,10 @@
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<member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour">
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Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab, the top arrow on the keyboard or top on a gamepad. The node must be a [code]Control[/code]. If this property is not set, Godot will give focus to the closest [code]Control[/code] to the bottom of this one.
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</member>
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<member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next">
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</member>
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<member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous">
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</member>
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<member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection">
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</member>
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<member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection">
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