Remove unnecessary this-> expressions

This commit is contained in:
A Thousand Ships 2024-01-28 21:51:39 +01:00
parent 17e7f85c06
commit 15369fdb1d
No known key found for this signature in database
GPG key ID: 2033189A662F8BD7
39 changed files with 160 additions and 160 deletions

View file

@ -344,31 +344,31 @@ public:
Rational128(int64_t p_value) {
if (p_value > 0) {
sign = 1;
this->numerator = p_value;
numerator = p_value;
} else if (p_value < 0) {
sign = -1;
this->numerator = -p_value;
numerator = -p_value;
} else {
sign = 0;
this->numerator = (uint64_t)0;
numerator = (uint64_t)0;
}
this->denominator = (uint64_t)1;
denominator = (uint64_t)1;
is_int_64 = true;
}
Rational128(const Int128 &p_numerator, const Int128 &p_denominator) {
sign = p_numerator.get_sign();
if (sign >= 0) {
this->numerator = p_numerator;
numerator = p_numerator;
} else {
this->numerator = -p_numerator;
numerator = -p_numerator;
}
int32_t dsign = p_denominator.get_sign();
if (dsign >= 0) {
this->denominator = p_denominator;
denominator = p_denominator;
} else {
sign = -sign;
this->denominator = -p_denominator;
denominator = -p_denominator;
}
is_int_64 = false;
}

View file

@ -164,7 +164,7 @@ Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
return *this - p_normal * dot(p_normal);
}
Vector2 Vector2::bounce(const Vector2 &p_normal) const {
@ -175,7 +175,7 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
#endif
return 2.0f * p_normal * this->dot(p_normal) - *this;
return 2.0f * p_normal * dot(p_normal) - *this;
}
bool Vector2::is_equal_approx(const Vector2 &p_v) const {

View file

@ -109,7 +109,7 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
const float bias = 1.0f / 32767.0f;
Vector2 res = this->octahedron_encode();
Vector2 res = octahedron_encode();
res.y = MAX(res.y, bias);
res.y = res.y * 0.5f + 0.5f;
res.y = sign >= 0.0f ? res.y : 1 - res.y;

View file

@ -514,7 +514,7 @@ Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
return *this - p_normal * dot(p_normal);
}
Vector3 Vector3::bounce(const Vector3 &p_normal) const {
@ -525,7 +525,7 @@ Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
#endif
return 2.0f * p_normal * this->dot(p_normal) - *this;
return 2.0f * p_normal * dot(p_normal) - *this;
}
#endif // VECTOR3_H