Float literals - fix main primitives to use real_t casting

Uses (real_t) casting to ensure appropriate calculations are done in 32 bit where real_t is compiled as 32 bit.
This commit is contained in:
lawnjelly 2022-02-24 07:17:00 +00:00
parent cfc7c78732
commit 1485924a2b
16 changed files with 69 additions and 69 deletions

View file

@ -97,7 +97,7 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
Vector3 v = *this;
Vector3 vd = p_to - v;
real_t len = vd.length();
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
return len <= p_delta || len < (real_t)CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
Vector2 Vector3::octahedron_encode() const {