Replace XML codeblock spaces with tabs

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kobewi 2025-05-17 20:00:17 +02:00 committed by Rémi Verschelde
parent 5dd76968d8
commit 13f642d959
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GPG key ID: C3336907360768E1
122 changed files with 2407 additions and 2432 deletions

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@ -20,10 +20,10 @@
uniform float exposure : hint_range(0, 128) = 1.0;
void sky() {
// If importing a cubemap from another engine, you may need to flip one of the `EYEDIR` components below
// by replacing it with `-EYEDIR`.
vec3 eyedir = vec3(EYEDIR.x, EYEDIR.y, EYEDIR.z);
COLOR = texture(source_panorama, eyedir).rgb * exposure;
// If importing a cubemap from another engine, you may need to flip one of the `EYEDIR` components below
// by replacing it with `-EYEDIR`.
vec3 eyedir = vec3(EYEDIR.x, EYEDIR.y, EYEDIR.z);
COLOR = texture(source_panorama, eyedir).rgb * exposure;
}
[/codeblock]
After replacing the shader code and saving, specify the imported Cubemap resource in the Shader Parameters section of the ShaderMaterial in the inspector.