Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
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13 changed files with 70 additions and 70 deletions
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@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
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// track count is 5.
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// next track id is 5.
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const uint64_t target_id = track->key();
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int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
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int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
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// animation->track_set_path(track_idx, node_path);
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Ref<FBXBone> bone;
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