Fix double set_name in renaming
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@ -1571,7 +1571,6 @@ void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *
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undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
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undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
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p_node->set_name(new_name);
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undo_redo->add_do_method(p_node, "set_name", new_name);
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undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
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undo_redo->add_do_method(item, "set_text", 0, new_name);
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