Remove ABS in favor of Math::abs

This commit is contained in:
kobewi 2022-11-30 17:56:32 +01:00
parent 3d9b05ad4a
commit 10f6c01b9c
68 changed files with 142 additions and 146 deletions

View file

@ -263,7 +263,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform,
// check if edge is valid as a support
real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
dot = ABS(dot);
dot = Math::abs(dot);
if (dot < edge_support_threshold) {
*p_count = MIN(2, p_max);