Makes project manager never initialize mono debug.
The heuristic whether we're in the project manager inside GDMono didn't work if the project manager was launched by not having any path to run. This is fixed now by making a Main::is_project_manager().
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49dc473ff1
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1099838079
3 changed files with 9 additions and 17 deletions
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@ -47,6 +47,7 @@
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#ifdef TOOLS_ENABLED
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#include "../editor/godotsharp_editor.h"
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#include "main/main.h"
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#endif
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void gdmono_unhandled_exception_hook(MonoObject *exc, void *user_data) {
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@ -94,21 +95,6 @@ static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
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}
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#endif
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#ifdef TOOLS_ENABLED
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// temporary workaround. should be provided from Main::setup/setup2 instead
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bool _is_project_manager_requested() {
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
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const String &arg = E->get();
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if (arg == "-p" || arg == "--project-manager")
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return true;
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}
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return false;
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}
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#endif
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#ifdef DEBUG_ENABLED
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void gdmono_debug_init() {
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@ -121,7 +107,7 @@ void gdmono_debug_init() {
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() ||
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ProjectSettings::get_singleton()->get_resource_path().empty() ||
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_is_project_manager_requested()) {
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Main::is_project_manager()) {
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return;
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}
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#endif
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