Reorganize inspector layout workflow for Control nodes

This commit is contained in:
Yuri Sizov 2021-11-08 23:53:41 +03:00
parent 242c636a63
commit 107b6f299c
43 changed files with 2118 additions and 550 deletions

View file

@ -132,6 +132,7 @@
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
#include "editor/plugins/control_editor_plugin.h"
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
@ -7024,6 +7025,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(InputEventEditorPlugin(this)));
add_editor_plugin(memnew(SubViewportPreviewEditorPlugin(this)));
add_editor_plugin(memnew(TextControlEditorPlugin(this)));
add_editor_plugin(memnew(ControlEditorPlugin(this)));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i, this));