Fix some incorrect uses of String over StringName

These were accepting `SNAME` assignments
This commit is contained in:
A Thousand Ships 2024-06-03 13:42:31 +02:00
parent 0d11108a01
commit 0f72b15bc2
No known key found for this signature in database
GPG key ID: 2033189A662F8BD7
2 changed files with 4 additions and 4 deletions

View file

@ -291,7 +291,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
const PackedStringArray warnings = p_node->get_configuration_warnings();
const int num_warnings = warnings.size();
if (num_warnings > 0) {
String warning_icon;
StringName warning_icon;
if (num_warnings == 1) {
warning_icon = SNAME("NodeWarning");
} else if (num_warnings <= 3) {