Use switch consistently in _notification (scene folder)
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171021145d
commit
0f5455230c
127 changed files with 2853 additions and 2601 deletions
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@ -66,23 +66,25 @@ void SpriteBase3D::_propagate_color_changed() {
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}
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void SpriteBase3D::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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if (!pending_update) {
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_im_update();
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}
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (!pending_update) {
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_im_update();
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}
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parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
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if (parent_sprite) {
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pI = parent_sprite->children.push_back(this);
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}
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}
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parent_sprite = Object::cast_to<SpriteBase3D>(get_parent());
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if (parent_sprite) {
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pI = parent_sprite->children.push_back(this);
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}
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} break;
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if (p_what == NOTIFICATION_EXIT_TREE) {
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if (parent_sprite) {
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parent_sprite->children.erase(pI);
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pI = nullptr;
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parent_sprite = nullptr;
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}
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case NOTIFICATION_EXIT_TREE: {
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if (parent_sprite) {
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parent_sprite->children.erase(pI);
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pI = nullptr;
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parent_sprite = nullptr;
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}
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} break;
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}
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}
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