Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
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0e6cac8ab8
7 changed files with 9 additions and 9 deletions
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@ -818,6 +818,7 @@
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</member>
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<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
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If [code]true[/code], removes the window frame.
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Note: Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency.
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</member>
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<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
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If [code]true[/code], the window is fullscreen.
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@ -829,6 +830,9 @@
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If [code]true[/code], the window is minimized.
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</member>
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<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled">
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If [code]true[/code], the window background is transparent and window frame is removed.
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Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
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Note: This property has no effect if "Project > Project Settings > Display > Window > Per-pixel transparency > Allowed" setting is disabled.
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</member>
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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