Warn against using non-uniform scale for 3D physics
Using non-uniform scale is known to cause many issues. Add warnings to the editor and to the class reference. Also remove the warning from SoftBody3D since it is not relevant there: it simulates in global space.
This commit is contained in:
parent
767f8fb483
commit
0e6b796cf6
16 changed files with 59 additions and 24 deletions
|
|
@ -7,6 +7,7 @@
|
|||
3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
|
||||
To give the area its shape, add a [CollisionShape3D] or a [CollisionPolygon3D] node as a [i]direct[/i] child (or add multiple such nodes as direct children) of the area.
|
||||
[b]Warning:[/b] See [ConcavePolygonShape3D] (also called "trimesh") for a warning about possibly unexpected behavior when using that shape for an area.
|
||||
[b]Warning:[/b] With a non-uniform scale this node will probably not function as expected. Please make sure to keep its scale uniform (i.e. the same on all axes), and change the size(s) of its collision shape(s) instead.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue