doc: Sync classref with current source

Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
Rémi Verschelde 2020-02-12 09:59:06 +01:00
parent 0c7fc80cc1
commit 0e3d625737
149 changed files with 1950 additions and 4241 deletions

View file

@ -12,7 +12,7 @@
</tutorials>
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture">
<return type="Texture2D">
</return>
<argument index="0" name="param" type="String">
</argument>
@ -43,7 +43,7 @@
</return>
<argument index="0" name="param" type="String">
</argument>
<argument index="1" name="texture" type="Texture">
<argument index="1" name="texture" type="Texture2D">
</argument>
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].