doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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149 changed files with 1950 additions and 4241 deletions
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@ -12,7 +12,7 @@
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</tutorials>
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<methods>
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<method name="get_default_texture_param" qualifiers="const">
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<return type="Texture">
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<return type="Texture2D">
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</return>
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<argument index="0" name="param" type="String">
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</argument>
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@ -43,7 +43,7 @@
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</return>
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<argument index="0" name="param" type="String">
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</argument>
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<argument index="1" name="texture" type="Texture">
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<argument index="1" name="texture" type="Texture2D">
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</argument>
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<description>
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Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
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