Add polyphony to Audio Stream Player nodes
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22 changed files with 428 additions and 242 deletions
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@ -83,6 +83,9 @@
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
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Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0.
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</member>
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<member name="max_polyphony" type="int" setter="set_max_polyphony" getter="get_max_polyphony" default="1">
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The maximum number of sounds this node can play at the same time. Playing additional sounds after this value is reached will cut off the oldest sounds.
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</member>
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
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Decides if audio should pause when source is outside of [member max_distance] range.
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</member>
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