SceneMainLoop -> SceneTree

-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
This commit is contained in:
Juan Linietsky 2014-11-05 21:20:42 -03:00
parent d14baf6e41
commit 0dbedd18fc
168 changed files with 1534 additions and 1310 deletions

View file

@ -32,9 +32,9 @@
void InterpolatedCamera::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_SCENE: {
case NOTIFICATION_ENTER_TREE: {
if (get_scene()->is_editor_hint() && enabled)
if (get_tree()->is_editor_hint() && enabled)
set_fixed_process(false);
} break;
@ -109,7 +109,7 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
return;
enabled=p_enable;
if (p_enable) {
if (is_inside_scene() && get_scene()->is_editor_hint())
if (is_inside_tree() && get_tree()->is_editor_hint())
return;
set_process(true);
} else