Document that auto-exposure won't work on Mobile & Compatibility.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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<members>
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<member name="auto_exposure_enabled" type="bool" setter="set_auto_exposure_enabled" getter="is_auto_exposure_enabled" default="false">
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If [code]true[/code], enables the tonemapping auto exposure mode of the scene renderer. If [code]true[/code], the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
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[b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.
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</member>
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<member name="auto_exposure_scale" type="float" setter="set_auto_exposure_scale" getter="get_auto_exposure_scale" default="0.4">
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The scale of the auto exposure effect. Affects the intensity of auto exposure.
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When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment] and will override the [Camera3D]s [member Camera3D.far], [member Camera3D.near], [member Camera3D.fov], and [member Camera3D.keep_aspect] properties. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
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The default settings are intended for use in an outdoor environment, tips for settings for use in an indoor environment can be found in each setting's documentation.
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[b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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[b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.
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</description>
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<tutorials>
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<link title="Physical light and camera units">$DOCS_URL/tutorials/3d/physical_light_and_camera_units.html</link>
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<description>
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Controls camera-specific attributes such as auto-exposure, depth of field, and exposure override.
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When used in a [WorldEnvironment] it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own [CameraAttributes], including the editor camera. When used in a [Camera3D] it will override any [CameraAttributes] set in the [WorldEnvironment]. When used in [VoxelGI] or [LightmapGI], only the exposure settings will be used.
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[b]Note:[/b] Depth of field blur is only supported in the Forward+ and Mobile rendering methods, not Compatibility.
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[b]Note:[/b] Auto-exposure is only supported in the Forward+ rendering method, not Mobile or Compatibility.
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</description>
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<tutorials>
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</tutorials>
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