Update Animation.track_set_path and AnimationMixer.root_motion_track

Updated the usage description of [method Animation.track_set_path] and [member Animation.root_motion_track] to identify the parent is the root_node identified in animation player, and that the format is the same for each.

Remove extra symbols
This commit is contained in:
Scot 2024-07-07 10:07:09 -04:00
parent b97110cd30
commit 0d1044f7bf
2 changed files with 3 additions and 3 deletions

View file

@ -560,7 +560,7 @@
<param index="0" name="track_idx" type="int" />
<param index="1" name="path" type="NodePath" />
<description>
Sets the path of a track. Paths must be valid scene-tree paths to a node and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by [code]":"[/code].
Sets the path of a track. Paths must be valid scene-tree paths to a node and must be specified starting from the [member AnimationMixer.root_node] that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by [code]":"[/code].
For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code].
</description>
</method>