Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
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1552 changed files with 1 additions and 33876 deletions
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@ -32,7 +32,6 @@
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#include "servers/physics_server_3d.h"
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Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
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float radius = get_radius();
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float height = get_height();
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@ -40,7 +39,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
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Vector3 d(0, height * 0.5, 0);
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for (int i = 0; i < 360; i++) {
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float ra = Math::deg2rad((float)i);
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float rb = Math::deg2rad((float)i + 1);
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Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
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@ -53,7 +51,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
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points.push_back(Vector3(b.x, 0, b.y) - d);
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if (i % 90 == 0) {
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points.push_back(Vector3(a.x, 0, a.y) + d);
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points.push_back(Vector3(a.x, 0, a.y) - d);
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}
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@ -74,7 +71,6 @@ real_t CapsuleShape3D::get_enclosing_radius() const {
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}
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void CapsuleShape3D::_update_shape() {
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Dictionary d;
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d["radius"] = radius;
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d["height"] = height;
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@ -83,7 +79,6 @@ void CapsuleShape3D::_update_shape() {
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}
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void CapsuleShape3D::set_radius(float p_radius) {
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radius = p_radius;
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_update_shape();
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notify_change_to_owners();
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@ -91,12 +86,10 @@ void CapsuleShape3D::set_radius(float p_radius) {
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}
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float CapsuleShape3D::get_radius() const {
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return radius;
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}
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void CapsuleShape3D::set_height(float p_height) {
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height = p_height;
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_update_shape();
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notify_change_to_owners();
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@ -104,12 +97,10 @@ void CapsuleShape3D::set_height(float p_height) {
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}
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float CapsuleShape3D::get_height() const {
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return height;
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}
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void CapsuleShape3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius);
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ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius);
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ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
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@ -121,7 +112,6 @@ void CapsuleShape3D::_bind_methods() {
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CapsuleShape3D::CapsuleShape3D() :
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Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) {
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radius = 1.0;
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height = 1.0;
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_update_shape();
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