Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks

Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
This commit is contained in:
Rémi Verschelde 2020-05-14 13:23:58 +02:00
parent 710b34b702
commit 0be6d925dc
1552 changed files with 1 additions and 33876 deletions

View file

@ -32,7 +32,6 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
float radius = get_radius();
float height = get_height();
@ -40,7 +39,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
@ -53,7 +51,6 @@ Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() {
points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
}
@ -74,7 +71,6 @@ real_t CapsuleShape3D::get_enclosing_radius() const {
}
void CapsuleShape3D::_update_shape() {
Dictionary d;
d["radius"] = radius;
d["height"] = height;
@ -83,7 +79,6 @@ void CapsuleShape3D::_update_shape() {
}
void CapsuleShape3D::set_radius(float p_radius) {
radius = p_radius;
_update_shape();
notify_change_to_owners();
@ -91,12 +86,10 @@ void CapsuleShape3D::set_radius(float p_radius) {
}
float CapsuleShape3D::get_radius() const {
return radius;
}
void CapsuleShape3D::set_height(float p_height) {
height = p_height;
_update_shape();
notify_change_to_owners();
@ -104,12 +97,10 @@ void CapsuleShape3D::set_height(float p_height) {
}
float CapsuleShape3D::get_height() const {
return height;
}
void CapsuleShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape3D::get_radius);
ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height);
@ -121,7 +112,6 @@ void CapsuleShape3D::_bind_methods() {
CapsuleShape3D::CapsuleShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CAPSULE)) {
radius = 1.0;
height = 1.0;
_update_shape();