Add support for static variables in GDScript

Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
This commit is contained in:
George Marques 2023-04-19 11:10:35 -03:00
parent 352ebe9725
commit 0ba6048ad3
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GPG key ID: 046BD46A3201E43D
36 changed files with 689 additions and 86 deletions

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func _static_init():
print("static init")
func test():
print("done")

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GDTEST_PARSER_ERROR
Static constructor must be declared static.

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static func _static_init():
print("static init")
return true
func test():
print("done")

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GDTEST_PARSER_ERROR
Constructor cannot return a value.