Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of the instance. Scripts with static variables are kept in memory indefinitely unless the `@static_unload` annotation is used or the `static_unload()` method is called on the GDScript. If the custom function `_static_init()` exists it will be called when the class is loaded, after the static variables are set.
This commit is contained in:
parent
352ebe9725
commit
0ba6048ad3
36 changed files with 689 additions and 86 deletions
|
|
@ -622,6 +622,12 @@
|
|||
[/codeblock]
|
||||
</description>
|
||||
</annotation>
|
||||
<annotation name="@static_unload">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
|
||||
</description>
|
||||
</annotation>
|
||||
<annotation name="@tool">
|
||||
<return type="void" />
|
||||
<description>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue