GODOT IS OPEN SOURCE
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22
tools/editor/SCsub
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22
tools/editor/SCsub
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Import('env')
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if (env["tools"]=="yes"):
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reg_exporters_inc='#include "register_exporters.h"\n'
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reg_exporters='void register_exporters() {\n'
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for e in env.platform_exporters:
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env.tool_sources.append("#platform/"+e+"/export/export.cpp")
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reg_exporters+='\tregister_'+e+'_exporter();\n'
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reg_exporters_inc+='#include "platform/'+e+'/export/export.h"\n'
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reg_exporters+='}\n'
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f = open("register_exporters.cpp","wb")
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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env.add_source_files(env.tool_sources,"*.cpp")
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Export('env')
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SConscript('plugins/SCsub');
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SConscript('fileserver/SCsub');
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SConscript('io_plugins/SCsub');
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