GODOT IS OPEN SOURCE
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scene/gui/dialogs.h
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scene/gui/dialogs.h
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/*************************************************************************/
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/* dialogs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include "scene/gui/label.h"
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#include "scene/gui/button.h"
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#include "scene/gui/texture_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/popup.h"
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#include "box_container.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class WindowDialog : public Popup {
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OBJ_TYPE(WindowDialog,Popup);
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TextureButton *close_button;
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String title;
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bool dragging;
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void _input_event(const InputEvent& p_event);
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void _closed();
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protected:
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virtual void _post_popup();
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virtual void _close_pressed() {}
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virtual bool has_point(const Point2& p_point) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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TextureButton *get_close_button();
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void set_title(const String& p_title);
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String get_title() const;
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WindowDialog();
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~WindowDialog();
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};
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class PopupDialog : public Popup {
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OBJ_TYPE(PopupDialog,Popup);
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protected:
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void _notification(int p_what);
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public:
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PopupDialog();
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~PopupDialog();
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};
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class LineEdit;
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class AcceptDialog : public WindowDialog {
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OBJ_TYPE(AcceptDialog,WindowDialog);
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HBoxContainer *hbc;
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Label *label;
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Button *ok;
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// Button *cancel; no more cancel (there is X on tht titlebar)
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bool hide_on_ok;
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void _custom_action(const String& p_action);
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void _ok_pressed();
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void _close_pressed();
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void _builtin_text_entered(const String& p_text);
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static bool swap_ok_cancel;
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protected:
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virtual void _post_popup();
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void _notification(int p_what);
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static void _bind_methods();
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virtual void ok_pressed() {}
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virtual void cancel_pressed() {}
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virtual void custom_action(const String&) {}
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public:
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Label *get_label() { return label; }
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static void set_swap_ok_cancel(bool p_swap);
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void register_text_enter(Node *p_line_edit);
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Button *get_ok() { return ok; }
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Button* add_button(const String& p_text,bool p_right=false,const String& p_action="");
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Button* add_cancel(const String &p_cancel="");
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void set_hide_on_ok(bool p_hide);
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bool get_hide_on_ok() const;
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void set_text(String p_text);
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String get_text() const;
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void set_child_rect(Control *p_child);
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AcceptDialog();
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~AcceptDialog();
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};
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class ConfirmationDialog : public AcceptDialog {
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OBJ_TYPE(ConfirmationDialog,AcceptDialog);
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Button *cancel;
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protected:
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static void _bind_methods();
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public:
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Button *get_cancel();
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ConfirmationDialog();
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};
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#endif
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