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138
scene/3d/bone_attachment.cpp
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138
scene/3d/bone_attachment.cpp
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/*************************************************************************/
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/* bone_attachment.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bone_attachment.h"
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bool BoneAttachment::_get(const StringName& p_name,Variant &r_ret) const {
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if (String(p_name)=="bone_name") {
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r_ret=get_bone_name();
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return true;
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}
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return false;
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}
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bool BoneAttachment::_set(const StringName& p_name, const Variant& p_value){
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if (String(p_name)=="bone_name") {
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set_bone_name(p_value);
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return true;
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}
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return false;
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}
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void BoneAttachment::_get_property_list( List<PropertyInfo>* p_list ) const{
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Skeleton *parent=NULL;
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if(get_parent())
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parent=get_parent()->cast_to<Skeleton>();
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if (parent) {
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String names;
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for(int i=0;i<parent->get_bone_count();i++) {
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if(i>0)
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names+=",";
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names+=parent->get_bone_name(i);
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}
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p_list->push_back(PropertyInfo(Variant::STRING,"bone_name",PROPERTY_HINT_ENUM,names));
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} else {
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p_list->push_back(PropertyInfo(Variant::STRING,"bone_name"));
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}
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}
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void BoneAttachment::_check_bind() {
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if (get_parent() && get_parent()->cast_to<Skeleton>()) {
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Skeleton *sk = get_parent()->cast_to<Skeleton>();
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int idx = sk->find_bone(bone_name);
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if (idx!=-1) {
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sk->bind_child_node_to_bone(idx,this);;
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bound=true;
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}
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}
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}
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void BoneAttachment::_check_unbind() {
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if (bound) {
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if (get_parent() && get_parent()->cast_to<Skeleton>()) {
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Skeleton *sk = get_parent()->cast_to<Skeleton>();
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int idx = sk->find_bone(bone_name);
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if (idx!=-1) {
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sk->unbind_child_node_from_bone(idx,this);;
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}
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}
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bound=false;
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}
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}
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void BoneAttachment::set_bone_name(const String& p_name) {
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if (is_inside_scene())
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_check_unbind();
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bone_name=p_name;
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if (is_inside_scene())
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_check_bind();
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}
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String BoneAttachment::get_bone_name() const{
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return bone_name;
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}
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void BoneAttachment::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_SCENE: {
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_check_bind();
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} break;
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case NOTIFICATION_EXIT_SCENE: {
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_check_unbind();
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} break;
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}
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}
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BoneAttachment::BoneAttachment()
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{
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bound=false;
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}
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