GODOT IS OPEN SOURCE
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drivers/nedmalloc/nedmalloc.h
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302
drivers/nedmalloc/nedmalloc.h
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#ifdef NEDMALLOC_ENABLED
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/* nedalloc, an alternative malloc implementation for multiple threads without
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lock contention based on dlmalloc v2.8.3. (C) 2005-2009 Niall Douglas
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Boost Software License - Version 1.0 - August 17th, 2003
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Permission is hereby granted, free of charge, to any person or organization
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obtaining a copy of the software and accompanying documentation covered by
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this license (the "Software") to use, reproduce, display, distribute,
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execute, and transmit the Software, and to prepare derivative works of the
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Software, and to permit third-parties to whom the Software is furnished to
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do so, all subject to the following:
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The copyright notices in the Software and this entire statement, including
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the above license grant, this restriction and the following disclaimer,
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must be included in all copies of the Software, in whole or in part, and
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all derivative works of the Software, unless such copies or derivative
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works are solely in the form of machine-executable object code generated by
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a source language processor.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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#ifndef NEDMALLOC_H
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#define NEDMALLOC_H
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#include "typedefs.h"
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#define MALLOC_ALIGNMENT DEFAULT_ALIGNMENT
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#ifdef PSP_ENABLED
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#define USE_LOCKS 0
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#define HAVE_MMAP 0
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#endif
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/* See malloc.c.h for what each function does.
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REPLACE_SYSTEM_ALLOCATOR on POSIX causes nedalloc's functions to be called
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malloc, free etc. instead of nedmalloc, nedfree etc. You may or may not want
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this. On Windows it causes nedmalloc to patch all loaded DLLs and binaries
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to replace usage of the system allocator.
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NO_NED_NAMESPACE prevents the functions from being defined in the nedalloc
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namespace when in C++ (uses the global namespace instead).
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NEDMALLOCEXTSPEC can be defined to be __declspec(dllexport) or
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__attribute__ ((visibility("default"))) or whatever you like. It defaults
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to extern unless NEDMALLOC_DLL_EXPORTS is set as it would be when building
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nedmalloc.dll.
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USE_LOCKS can be 2 if you want to define your own MLOCK_T, INITIAL_LOCK,
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ACQUIRE_LOCK, RELEASE_LOCK, TRY_LOCK, IS_LOCKED and NULL_LOCK_INITIALIZER.
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NEDMALLOC_DEBUG can be defined to cause DEBUG to be set differently for nedmalloc
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than for the rest of the build. Remember to set NDEBUG to disable all assertion
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checking too.
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USE_MAGIC_HEADERS causes nedalloc to allocate an extra three sizeof(size_t)
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to each block. nedpfree() and nedprealloc() can then automagically know when
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to free a system allocated block. Enabling this typically adds 20-50% to
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application memory usage.
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ENABLE_TOLERANT_NEDMALLOC is automatically turned on if REPLACE_SYSTEM_ALLOCATOR
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is set or the Windows DLL is being built. This causes nedmalloc to detect when a
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system allocator block is passed to it and to handle it appropriately. Note that
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without USE_MAGIC_HEADERS there is a very tiny chance that nedmalloc will segfault
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on non-Windows builds (it uses Win32 SEH to trap segfaults on Windows and there
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is no comparable system on POSIX).
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USE_ALLOCATOR can be one of these settings (it defaults to 1):
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0: System allocator (nedmalloc now simply acts as a threadcache).
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WARNING: Intended for DEBUG USE ONLY - not all functions work correctly.
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1: dlmalloc
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ENABLE_LARGE_PAGES enables support for requesting memory from the system in large
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(typically >=2Mb) pages if the host OS supports this. These occupy just a single
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TLB entry and can significantly improve performance in large working set applications.
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ENABLE_FAST_HEAP_DETECTION enables special logic to detect blocks allocated
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by the system heap. This avoids 1.5%-2% overhead when checking for non-nedmalloc
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blocks, but it assumes that the NT and glibc heaps function in a very specific
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fashion which may not hold true across OS upgrades.
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*/
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#include <stddef.h> /* for size_t */
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#ifndef NEDMALLOCEXTSPEC
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#ifdef NEDMALLOC_DLL_EXPORTS
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#ifdef WIN32
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#define NEDMALLOCEXTSPEC extern __declspec(dllexport)
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#elif defined(__GNUC__)
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#define NEDMALLOCEXTSPEC extern __attribute__ ((visibility("default")))
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#endif
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#ifndef ENABLE_TOLERANT_NEDMALLOC
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#define ENABLE_TOLERANT_NEDMALLOC 1
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#endif
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#else
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#define NEDMALLOCEXTSPEC extern
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#endif
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#endif
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#if __STDC_VERSION__ >= 199901L /* C99 or better */
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#define RESTRICT restrict
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#else
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#if defined(_MSC_VER) && _MSC_VER>=1400
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#define RESTRICT __restrict
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#endif
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#ifdef __GNUC__
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#define RESTRICT __restrict
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#endif
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#endif
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#ifndef RESTRICT
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#define RESTRICT
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#endif
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#if defined(_MSC_VER) && _MSC_VER>=1400
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#define NEDMALLOCPTRATTR __declspec(restrict)
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#define NEDMALLOCNOALIASATTR __declspec(noalias)
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#endif
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#ifdef __GNUC__
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#define NEDMALLOCPTRATTR __attribute__ ((malloc))
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#endif
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#ifndef NEDMALLOCPTRATTR
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#define NEDMALLOCPTRATTR
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#endif
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#ifndef NEDMALLOCNOALIASATTR
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#define NEDMALLOCNOALIASATTR
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#endif
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#ifndef USE_MAGIC_HEADERS
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#define USE_MAGIC_HEADERS 0
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#endif
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#ifndef USE_ALLOCATOR
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#define USE_ALLOCATOR 1 /* dlmalloc */
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#endif
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#if !USE_ALLOCATOR && !USE_MAGIC_HEADERS
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#error If you are using the system allocator then you MUST use magic headers
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#endif
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#ifdef REPLACE_SYSTEM_ALLOCATOR
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#if USE_ALLOCATOR==0
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#error Cannot combine using the system allocator with replacing the system allocator
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#endif
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#ifndef ENABLE_TOLERANT_NEDMALLOC
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#define ENABLE_TOLERANT_NEDMALLOC 1
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#endif
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#ifndef WIN32 /* We have a dedicated patcher for Windows */
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#define nedmalloc malloc
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#define nedcalloc calloc
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#define nedrealloc realloc
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#define nedfree free
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#define nedmemalign memalign
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#define nedmallinfo mallinfo
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#define nedmallopt mallopt
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#define nedmalloc_trim malloc_trim
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#define nedmalloc_stats malloc_stats
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#define nedmalloc_footprint malloc_footprint
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#define nedindependent_calloc independent_calloc
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#define nedindependent_comalloc independent_comalloc
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#ifdef _MSC_VER
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#define nedblksize _msize
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#endif
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#endif
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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struct nedmallinfo {
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size_t arena; /* non-mmapped space allocated from system */
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size_t ordblks; /* number of free chunks */
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size_t smblks; /* always 0 */
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size_t hblks; /* always 0 */
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size_t hblkhd; /* space in mmapped regions */
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size_t usmblks; /* maximum total allocated space */
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size_t fsmblks; /* always 0 */
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size_t uordblks; /* total allocated space */
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size_t fordblks; /* total free space */
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size_t keepcost; /* releasable (via malloc_trim) space */
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};
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#if defined(__cplusplus)
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}
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#endif
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#if defined(__cplusplus)
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#if !defined(NO_NED_NAMESPACE)
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namespace nedalloc {
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#else
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extern "C" {
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#endif
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#define THROWSPEC throw()
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#else
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#define THROWSPEC
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#endif
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/* These are the global functions */
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/* Gets the usable size of an allocated block. Note this will always be bigger than what was
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asked for due to rounding etc. Optionally returns 1 in isforeign if the block came from the
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system allocator - note that there is a small (>0.01%) but real chance of segfault on non-Windows
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systems when passing non-nedmalloc blocks if you don't use USE_MAGIC_HEADERS.
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*/
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR size_t nedblksize(int *RESTRICT isforeign, void *RESTRICT mem) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR void nedsetvalue(void *v) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void * nedmalloc(size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void * nedcalloc(size_t no, size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void * nedrealloc(void *mem, size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR void nedfree(void *mem) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void * nedmemalign(size_t alignment, size_t bytes) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR struct nedmallinfo nedmallinfo(void) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR int nedmallopt(int parno, int value) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR void* nedmalloc_internals(size_t *granularity, size_t *magic) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR int nedmalloc_trim(size_t pad) THROWSPEC;
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NEDMALLOCEXTSPEC void nedmalloc_stats(void) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR size_t nedmalloc_footprint(void) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void **nedindependent_calloc(size_t elemsno, size_t elemsize, void **chunks) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCNOALIASATTR NEDMALLOCPTRATTR void **nedindependent_comalloc(size_t elems, size_t *sizes, void **chunks) THROWSPEC;
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/* Destroys the system memory pool used by the functions above.
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Useful for when you have nedmalloc in a DLL you're about to unload.
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If you call ANY nedmalloc functions after calling this you will
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get a fatal exception!
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*/
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NEDMALLOCEXTSPEC void neddestroysyspool() THROWSPEC;
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/* These are the pool functions */
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struct nedpool_t;
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typedef struct nedpool_t nedpool;
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/* Creates a memory pool for use with the nedp* functions below.
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Capacity is how much to allocate immediately (if you know you'll be allocating a lot
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of memory very soon) which you can leave at zero. Threads specifies how many threads
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will *normally* be accessing the pool concurrently. Setting this to zero means it
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extends on demand, but be careful of this as it can rapidly consume system resources
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where bursts of concurrent threads use a pool at once.
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*/
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR nedpool *nedcreatepool(size_t capacity, int threads) THROWSPEC;
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/* Destroys a memory pool previously created by nedcreatepool().
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*/
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NEDMALLOCEXTSPEC void neddestroypool(nedpool *p) THROWSPEC;
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/* Returns a zero terminated snapshot of threadpools existing at the time of call. Call
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nedfree() on the returned list when you are done. Returns zero if there is only the
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system pool in existence.
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*/
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NEDMALLOCEXTSPEC nedpool **nedpoollist() THROWSPEC;
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/* Sets a value to be associated with a pool. You can retrieve this value by passing
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any memory block allocated from that pool.
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*/
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NEDMALLOCEXTSPEC void nedpsetvalue(nedpool *p, void *v) THROWSPEC;
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/* Gets a previously set value using nedpsetvalue() or zero if memory is unknown.
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Optionally can also retrieve pool. You can detect an unknown block by the return
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being zero and *p being unmodifed.
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*/
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NEDMALLOCEXTSPEC void *nedgetvalue(nedpool **p, void *mem) THROWSPEC;
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/* Trims the thread cache for the calling thread, returning any existing cache
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data to the central pool. Remember to ALWAYS call with zero if you used the
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system pool. Setting disable to non-zero replicates neddisablethreadcache().
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*/
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NEDMALLOCEXTSPEC void nedtrimthreadcache(nedpool *p, int disable) THROWSPEC;
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/* Disables the thread cache for the calling thread, returning any existing cache
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data to the central pool. Remember to ALWAYS call with zero if you used the
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system pool.
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*/
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NEDMALLOCEXTSPEC void neddisablethreadcache(nedpool *p) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void * nedpmalloc(nedpool *p, size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void * nedpcalloc(nedpool *p, size_t no, size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void * nedprealloc(nedpool *p, void *mem, size_t size) THROWSPEC;
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NEDMALLOCEXTSPEC void nedpfree(nedpool *p, void *mem) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void * nedpmemalign(nedpool *p, size_t alignment, size_t bytes) THROWSPEC;
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NEDMALLOCEXTSPEC struct nedmallinfo nedpmallinfo(nedpool *p) THROWSPEC;
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NEDMALLOCEXTSPEC int nedpmallopt(nedpool *p, int parno, int value) THROWSPEC;
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NEDMALLOCEXTSPEC int nedpmalloc_trim(nedpool *p, size_t pad) THROWSPEC;
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NEDMALLOCEXTSPEC void nedpmalloc_stats(nedpool *p) THROWSPEC;
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NEDMALLOCEXTSPEC size_t nedpmalloc_footprint(nedpool *p) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void **nedpindependent_calloc(nedpool *p, size_t elemsno, size_t elemsize, void **chunks) THROWSPEC;
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NEDMALLOCEXTSPEC NEDMALLOCPTRATTR void **nedpindependent_comalloc(nedpool *p, size_t elems, size_t *sizes, void **chunks) THROWSPEC;
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#if defined(__cplusplus)
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}
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#endif
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#endif
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#endif
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