Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
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10 changed files with 15 additions and 15 deletions
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@ -121,7 +121,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator {
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RBMap<MethodBind *, int> method_bind_map;
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RBMap<GDScriptFunction *, int> lambdas_map;
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#if DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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// Keep method and property names for pointer and validated operations.
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// Used when disassembling the bytecode.
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Vector<String> operator_names;
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