Disable shader baker when exporting as dedicated server
Dedicated server exports don't perform any rendering, so there's no point in including baked shaders. Doing so saves a few MBs in PCK size if the shader baker was enabled in the export options.
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10 changed files with 14 additions and 4 deletions
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@ -627,6 +627,7 @@
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</member>
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<member name="shader_baker/enabled" type="bool" setter="" getter="">
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If [code]true[/code], shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ or Mobile renderers.
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[b]Note:[/b] When exporting as a dedicated server, the shader baker is always disabled since no rendering is performed.
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</member>
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<member name="user_data_backup/allow" type="bool" setter="" getter="">
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If [code]true[/code], allows the application to participate in the backup and restore infrastructure.
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