Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change. * Metadata now exposed as individual properties. * Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace. * Added the ability to Add/Remove metadata properties to the inspector. This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
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@ -133,7 +133,7 @@ TEST_CASE("[Object] Core getters") {
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}
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TEST_CASE("[Object] Metadata") {
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const String meta_path = "hello/world complex métadata\n\n\t\tpath";
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const String meta_path = "complex_metadata_path";
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Object object;
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object.set_meta(meta_path, Color(0, 1, 0));
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