Add transform methods for PoolVector*Array
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively.
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5 changed files with 71 additions and 4 deletions
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@ -34,6 +34,7 @@
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#include "core/math/aabb.h"
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#include "core/math/basis.h"
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#include "core/math/plane.h"
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#include "core/pool_vector.h"
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class Transform {
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public:
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@ -82,6 +83,9 @@ public:
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_FORCE_INLINE_ AABB xform(const AABB &p_aabb) const;
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_FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const;
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_FORCE_INLINE_ PoolVector<Vector3> xform(const PoolVector<Vector3> &p_array) const;
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_FORCE_INLINE_ PoolVector<Vector3> xform_inv(const PoolVector<Vector3> &p_array) const;
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void operator*=(const Transform &p_transform);
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Transform operator*(const Transform &p_transform) const;
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@ -198,4 +202,32 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
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return ret;
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}
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PoolVector<Vector3> Transform::xform(const PoolVector<Vector3> &p_array) const {
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PoolVector<Vector3> array;
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array.resize(p_array.size());
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PoolVector<Vector3>::Read r = p_array.read();
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PoolVector<Vector3>::Write w = array.write();
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for (int i = 0; i < p_array.size(); ++i) {
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w[i] = xform(r[i]);
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}
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return array;
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}
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PoolVector<Vector3> Transform::xform_inv(const PoolVector<Vector3> &p_array) const {
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PoolVector<Vector3> array;
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array.resize(p_array.size());
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PoolVector<Vector3>::Read r = p_array.read();
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PoolVector<Vector3>::Write w = array.write();
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for (int i = 0; i < p_array.size(); ++i) {
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w[i] = xform_inv(r[i]);
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}
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return array;
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}
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#endif // TRANSFORM_H
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@ -32,6 +32,7 @@
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#define TRANSFORM_2D_H
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#include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring
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#include "core/pool_vector.h"
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struct Transform2D {
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// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
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@ -110,6 +111,8 @@ struct Transform2D {
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_FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const;
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_FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const;
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_FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const;
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_FORCE_INLINE_ PoolVector<Vector2> xform(const PoolVector<Vector2> &p_array) const;
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_FORCE_INLINE_ PoolVector<Vector2> xform_inv(const PoolVector<Vector2> &p_array) const;
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operator String() const;
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@ -199,4 +202,32 @@ Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const {
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return new_rect;
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}
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PoolVector<Vector2> Transform2D::xform(const PoolVector<Vector2> &p_array) const {
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PoolVector<Vector2> array;
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array.resize(p_array.size());
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PoolVector<Vector2>::Read r = p_array.read();
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PoolVector<Vector2>::Write w = array.write();
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for (int i = 0; i < p_array.size(); ++i) {
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w[i] = xform(r[i]);
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}
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return array;
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}
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PoolVector<Vector2> Transform2D::xform_inv(const PoolVector<Vector2> &p_array) const {
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PoolVector<Vector2> array;
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array.resize(p_array.size());
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PoolVector<Vector2>::Read r = p_array.read();
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PoolVector<Vector2>::Write w = array.write();
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for (int i = 0; i < p_array.size(); ++i) {
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w[i] = xform_inv(r[i]);
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}
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return array;
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}
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#endif // TRANSFORM_2D_H
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