Move collision layer and mask into CollisionObject.

This commit is contained in:
Marcel Admiraal 2020-10-13 14:09:31 +01:00
parent aa677865e3
commit 071871b787
18 changed files with 268 additions and 499 deletions

View file

@ -450,52 +450,6 @@ bool Area2D::overlaps_body(Node *p_body) const {
return E->get().in_tree;
}
void Area2D::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
PhysicsServer2D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
}
uint32_t Area2D::get_collision_mask() const {
return collision_mask;
}
void Area2D::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
PhysicsServer2D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
}
uint32_t Area2D::get_collision_layer() const {
return collision_layer;
}
void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
if (p_value) {
mask |= 1 << p_bit;
} else {
mask &= ~(1 << p_bit);
}
set_collision_mask(mask);
}
bool Area2D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
uint32_t layer = get_collision_layer();
if (p_value) {
layer |= 1 << p_bit;
} else {
layer &= ~(1 << p_bit);
}
set_collision_layer(layer);
}
bool Area2D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
void Area2D::set_audio_bus_override(bool p_override) {
audio_bus_override = p_override;
}
@ -557,18 +511,6 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
@ -613,10 +555,6 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");