Infer shader type based on edited node
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8 changed files with 54 additions and 9 deletions
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@ -669,6 +669,7 @@ class EditorPropertyResource : public EditorProperty {
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void _open_editor_pressed();
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void _fold_other_editors(Object *p_self);
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void _update_property_bg();
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void _update_preferred_shader();
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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