doc: Sync classref with current source
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4 changed files with 5 additions and 7 deletions
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@ -724,15 +724,15 @@
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<member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter="" default="2048">
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Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
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</member>
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<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536">
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Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
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</member>
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<member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="" default="4096">
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Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
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</member>
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<member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="" default="1024">
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Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
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</member>
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<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536">
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Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
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</member>
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<member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600">
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Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
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</member>
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