From c97fc25e76241ee7b4b27482a4c367c3d17826c6 Mon Sep 17 00:00:00 2001 From: Sara Gerretsen Date: Tue, 7 Oct 2025 19:40:00 +0000 Subject: [PATCH] Update VR Controls Design --- VR-Controls-Design.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/VR-Controls-Design.md b/VR-Controls-Design.md index 10178b5..509561b 100644 --- a/VR-Controls-Design.md +++ b/VR-Controls-Design.md @@ -3,8 +3,7 @@ In short, set the centrepoint of the scene with [`XROrigin3D`](https://docs.godotengine.org/en/stable/classes/class_xrorigin3d.html#class-xrorigin3d), with a **child** [`XRCamera3D`](https://docs.godotengine.org/en/stable/classes/class_xrcamera3d.html#class-xrcamera3d) to enable vision, and two -[`XRController3D`](https://docs.godotengine.org/en/stable/classes/class_xrcontroller3d.html#class-xrcontroller3d) (one for each hand) -use [`XRNode3D`](https://docs.godotengine.org/en/stable/classes/class_xrnode3d.html) to connect XR to make controls. +[`XRController3D`](https://docs.godotengine.org/en/stable/classes/class_xrcontroller3d.html#class-xrcontroller3d) (one for each hand) to add the controllers. ## Further Reading