From b77fa8ff2ab461682c47449a582b20a658343e44 Mon Sep 17 00:00:00 2001 From: Sara Gerretsen Date: Tue, 7 Oct 2025 19:36:57 +0000 Subject: [PATCH] Update VR Controls Design --- VR-Controls-Design.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/VR-Controls-Design.md b/VR-Controls-Design.md index 8a9f45b..10178b5 100644 --- a/VR-Controls-Design.md +++ b/VR-Controls-Design.md @@ -3,7 +3,7 @@ In short, set the centrepoint of the scene with [`XROrigin3D`](https://docs.godotengine.org/en/stable/classes/class_xrorigin3d.html#class-xrorigin3d), with a **child** [`XRCamera3D`](https://docs.godotengine.org/en/stable/classes/class_xrcamera3d.html#class-xrcamera3d) to enable vision, and two -[`XRController3D`](https://docs.godotengine.org/en/stable/classes/class_xrcontroller3d.html#class-xrcontroller3d) +[`XRController3D`](https://docs.godotengine.org/en/stable/classes/class_xrcontroller3d.html#class-xrcontroller3d) (one for each hand) use [`XRNode3D`](https://docs.godotengine.org/en/stable/classes/class_xrnode3d.html) to connect XR to make controls. ## Further Reading