From 1ed96393903470dbf2430bbb3d7e98656f44e07b Mon Sep 17 00:00:00 2001 From: Sara Gerretsen Date: Tue, 7 Oct 2025 18:22:30 +0000 Subject: [PATCH] Update VR Controls Design --- VR-Controls-Design.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/VR-Controls-Design.md b/VR-Controls-Design.md index 0230e48..8a9f45b 100644 --- a/VR-Controls-Design.md +++ b/VR-Controls-Design.md @@ -1,6 +1,10 @@ # VR Controls Design -In short, use [`XRNode3D`](https://docs.godotengine.org/en/stable/classes/class_xrnode3d.html) to connect XR to make controls. +In short, set the centrepoint of the scene with +[`XROrigin3D`](https://docs.godotengine.org/en/stable/classes/class_xrorigin3d.html#class-xrorigin3d), +with a **child** [`XRCamera3D`](https://docs.godotengine.org/en/stable/classes/class_xrcamera3d.html#class-xrcamera3d) to enable vision, and two +[`XRController3D`](https://docs.godotengine.org/en/stable/classes/class_xrcontroller3d.html#class-xrcontroller3d) +use [`XRNode3D`](https://docs.godotengine.org/en/stable/classes/class_xrnode3d.html) to connect XR to make controls. ## Further Reading