17 lines
351 B
C++
17 lines
351 B
C++
#pragma once
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#include "ydi_networking.h"
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#include <scene/3d/node_3d.h>
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class ClueMarker : public Node3D {
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GDCLASS(ClueMarker, Node3D);
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static void _bind_methods();
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public:
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bool is_visible() const;
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void set_clue_id(NetworkData::ClueID id);
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NetworkData::ClueID get_clue_id() const;
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private:
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NetworkData::ClueID id{ NetworkData::CLUE_MAX };
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};
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