29 lines
666 B
C++
29 lines
666 B
C++
#pragma once
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#include "core/io/resource.h"
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#include "scene/resources/texture.h"
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#include "you_done_it/ydi_networking.h"
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class ClueData : public Resource {
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GDCLASS(ClueData, Resource);
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static void _bind_methods();
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protected:
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void set_revealed(bool value);
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public:
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void set_id(NetworkData::ClueID id);
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NetworkData::ClueID get_id() const;
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void reveal();
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bool get_revealed() const;
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void set_image(Ref<Texture2D> image);
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Ref<Texture2D> get_image() const;
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void set_popup_text(String value);
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String get_popup_text() const;
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private:
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NetworkData::ClueID id{ NetworkData::CLUE_MAX };
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bool revealed{ false };
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Ref<Texture2D> image{};
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String popup_text{};
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};
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