YouDunIt/modules/you_done_it/ydi_server.cpp

205 lines
5.9 KiB
C++

#include "ydi_server.h"
#include "core/os/time.h"
#include "core/templates/vector.h"
#include "you_done_it/ydi_networking.h"
#include "zmq.hpp"
#include "zmq_addon.hpp"
#include <atomic>
#include <mutex>
#include <optional>
#include <thread>
#include <unordered_set>
namespace ydi::server {
struct Service {
std::optional<zmq::context_t> context{ std::nullopt };
std::optional<zmq::socket_t> socket{ std::nullopt };
std::unordered_set<NetworkData::ClueID> revealed_clues{};
std::recursive_mutex mtx{};
std::optional<std::string> client{ std::nullopt };
Vector<NetworkData::ClueID> new_clues{};
double lastHeart{ 0.0 };
double lastBeat{ 0.0 };
std::atomic<bool> stop_threads{ false };
};
std::optional<std::thread> receive_thread{ std::nullopt };
std::optional<std::thread> ping_thread{ std::nullopt };
std::optional<Service> service{ std::nullopt };
void handle_reveal_clue(zmq::multipart_t const &message) {
service->new_clues.push_back(to_clue_id(message.at(2)));
}
void handle_authorised_message(std::string_view const &sender, NetworkData::MessageType type, zmq::multipart_t &message) {
switch (type) {
case NetworkData::MSG_BEAT:
service->lastBeat = Time::get_singleton()->get_unix_time_from_system();
return;
case NetworkData::MSG_REVEAL:
print_line("Server: Received revealed clue, ", (int)to_clue_id(message.at(2)));
handle_reveal_clue(message);
return;
default:
print_line("Server: Encountered unknown message type, sending NOK_UNKNOWN_MSG response");
print_message_contents(message);
multipart(sender, NetworkData::MSG_NOK, NetworkData::NOK_UNKNOWN_MSG, message).send(*service->socket);
return;
}
}
void ping_thread_entry() {
using namespace std::chrono_literals;
{
std::scoped_lock lock{ service->mtx };
if (!service->client) {
return;
}
}
while (!service->stop_threads) {
std::this_thread::sleep_for(1s);
std::scoped_lock lock{ service->mtx };
multipart(*service->client, NetworkData::MSG_HEART).send(*service->socket);
service->lastHeart = Time::get_singleton()->get_unix_time_from_system();
}
}
void handle_message(zmq::multipart_t &message) {
std::string_view const sender{ message.at(0).to_string_view() };
NetworkData::MessageType type{ to_message_type(message.at(1)) };
std::scoped_lock lock{ service->mtx };
if (service->client) {
if (sender == service->client) {
handle_authorised_message(sender, type, message);
} else {
multipart(sender, NetworkData::MSG_NOK, NetworkData::NOK_UNAUTHENTICATED, std::pair{ message.begin() + 1, message.end() }).send(*service->socket);
}
} else if (type == NetworkData::MSG_CONNECT) {
service->client.emplace(sender);
multipart(sender, NetworkData::MSG_OK, std::pair{ message.begin() + 1, message.end() }).send(*service->socket);
ping_thread.emplace(ping_thread_entry);
} else {
multipart(sender, NetworkData::MSG_NOK, NetworkData::NOK_OUT_OF_CONTEXT, std::pair{ message.begin() + 1, message.end() }).send(*service->socket);
}
}
void receive_thread_entry() {
using namespace std::chrono_literals;
zmq::multipart_t incoming{};
while (!service->stop_threads) {
std::this_thread::sleep_for(20ms);
std::scoped_lock lock{ service->mtx };
if (incoming.recv(*service->socket, (int)zmq::recv_flags::dontwait)) {
handle_message(incoming);
}
}
}
bool open() {
if (service) {
print_error("Server: Detected attempt to open duplicate Server, exiting without action.");
return false;
}
print_line("Server: Starting");
service.emplace();
try {
service->context.emplace(1);
} catch (...) {
service.reset();
print_line("Server: Failed to create context");
return false;
}
print_line("Server: Created zmq context");
try {
service->socket.emplace(*service->context, zmq::socket_type::router);
} catch (...) {
service->context->close();
service->context.reset();
service.reset();
print_line("Server: Failed to create socket");
return false;
}
print_line("Server: Created socket");
try {
service->socket->bind("tcp://*:6667");
} catch (...) {
service->socket->close();
service->socket.reset();
service->context->close();
service->context.reset();
service.reset();
print_line("Server: Failed to bind socket");
return false;
}
print_line("Server: Bound socket");
receive_thread.emplace(receive_thread_entry);
assert(receive_thread->joinable());
print_line("Server: Startup complete!");
return true;
}
void close() {
if (service) {
print_line("Server: Shutting down...");
service->stop_threads = true;
print_line("Server: Stopping Threads...");
if (receive_thread && receive_thread->joinable()) {
receive_thread->join();
}
print_line("Server: Receive thread stopped");
if (ping_thread && ping_thread->joinable()) {
ping_thread->join();
}
print_line("Server: Ping thread stopped");
if (service->socket) {
service->socket->close();
service->socket.reset();
}
print_line("Server: Socket closed");
if (service->context) {
service->context->close();
service->context.reset();
}
print_line("Server: Context closed");
service.reset();
print_line("Server: Shutdown complete!");
}
}
bool has_client() {
if (!service) {
return false;
}
std::scoped_lock lock{ service->mtx };
return service->client.has_value();
}
bool is_running() {
return service.has_value();
}
namespace receive {
bool new_clues(Vector<NetworkData::ClueID> &out) {
if (!service) {
return false;
}
std::scoped_lock lock{ service->mtx };
bool const has_new{ !service->new_clues.is_empty() };
if (has_new) {
out.append_array(service->new_clues);
service->new_clues.clear();
}
return has_new;
}
} //namespace receive
namespace send {
void conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer) {
if (!service) {
return;
}
std::scoped_lock lock{ service->mtx };
multipart(*service->client, NetworkData::MSG_CONCLUSION, method, motive, murderer).send(*service->socket);
}
} //namespace send
} //namespace ydi::server