YouDunIt/modules/you_done_it/client_node.cpp

44 lines
1.1 KiB
C++

#include "client_node.h"
#include "ydi_client.h"
String const ClientNode::sig_connection_changed{ "connection_changed" };
void ClientNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_server", "server_url"), &self_type::connect_to_server);
ADD_SIGNAL(MethodInfo(sig_connection_changed, PropertyInfo(Variant::INT, "connected", PROPERTY_HINT_ENUM, "Disconnected,Connected,Authenticated")));
}
void ClientNode::process() {
NetworkData::ConnectionStatus const new_status{ ydi::client::status() };
if (new_status != this->state) {
this->state = new_status;
emit_signal(sig_connection_changed, new_status);
}
}
void ClientNode::exit_tree() {
ydi::client::disconnect();
}
void ClientNode::_notification(int what) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
switch (what) {
case NOTIFICATION_ENTER_TREE:
set_process(true);
return;
case NOTIFICATION_PROCESS:
process();
return;
case NOTIFICATION_EXIT_TREE:
exit_tree();
return;
default:
return;
}
}
void ClientNode::connect_to_server(String const &server) {
ydi::client::connect(server);
}