YouDunIt/modules/you_done_it/ydi_networking.h

120 lines
3.7 KiB
C++

#pragma once
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "you_done_it/macros.h"
#include "zmq.hpp"
#include "zmq_addon.hpp"
#include <string>
#include <string_view>
class NetworkData : public Object {
GDCLASS(NetworkData, Object);
static void _bind_methods();
public:
GDENUM(MessageType,
MSG_NONE,
// connection management messages
MSG_CONNECT,
MSG_OK,
MSG_NOK,
MSG_HEART,
MSG_BEAT,
// gameplay messages
MSG_REVEAL,
MSG_CONCLUSION,
// end of messages
MSG_INVALID);
GDENUM(ClueID,
CLUE_STAPLER,
CLUE_VICTIM_BLOOD,
CLUE_MURDERER_BLOOD,
CLUE_KNIFE,
CLUE_APPLE,
CLUE_CONTRACT_FLOYD,
CLUE_FOOTPRINTS_DOOR,
CLUE_BUSINESS_CARD_BARNEY,
CLUE_CONTRACT_FLORA,
CLUE_FINGERPRINT,
CLUE_HAIR,
CLUE_FLORA_LAMB,
CLUE_VELMA_GRAVES,
CLUE_FLOYD_HUNT,
CLUE_RICHARD_OBRIEN,
CLUE_GORDON_CHEVIELD,
CLUE_SADIE_WOOD,
CLUE_URSULA_GLASS,
CLUE_BARNEY_ORTIZ,
CLUE_AMOS_SHWARTZ,
CLUE_GRACE_ROSS,
CLUE_BUSINESS_CARD_VELMA,
CLUE_VICTIM_BLOOD_TABLE,
CLUE_FOOTPRINTS_BLOODY,
CLUE_BODY,
CLUE_MAX);
GDENUM(ConnectionStatus,
CONNECTION_DISCONNECTED,
CONNECTION_CONNECTED,
CONNECTION_AUTHENTICATED);
enum NOKReason {
NOK_UNAUTHENTICATED, //!< message sender is not known by recipient.
NOK_UNKNOWN_MSG, //!< message type is not valid now or ever for recipient.
NOK_OUT_OF_CONTEXT, //!< this means a received message type is not valid in the recipient's current state, but COULD otherwise be valid.
NOK_MALFORMED_ARGUMENTS, //!< message type is valid but arguments could not be interpreted.
NOK_INVALID_REASON //!< this means the value could not be parsed as a NOKReason, not that the reason is an invalid message. Use UNKNOWN_MSG for that.
};
};
MAKE_TYPE_INFO(NetworkData::ClueID, Variant::INT);
MAKE_TYPE_INFO(NetworkData::ConnectionStatus, Variant::INT);
namespace ydi {
int to_int(zmq::message_t const &msg, int failure = 0);
NetworkData::MessageType to_message_type(zmq::message_t const &msg);
NetworkData::NOKReason to_nok_reason(zmq::message_t const &msg);
NetworkData::ClueID to_clue_id(zmq::message_t const &msg);
void print_message_contents(zmq::multipart_t const &mpart);
void extend_multipart(zmq::multipart_t &mpart, NetworkData::MessageType type);
void extend_multipart(zmq::multipart_t &mpart, NetworkData::ClueID id);
void extend_multipart(zmq::multipart_t &mpart, std::string const &string);
void extend_multipart(zmq::multipart_t &mpart, std::string_view const &strv);
void extend_multipart(zmq::multipart_t &mpart, char const *cstr);
void extend_multipart(zmq::multipart_t &mpart, int const &arg);
void extend_multipart(zmq::multipart_t &mpart, zmq::multipart_t const &right);
void extend_multipart(zmq::multipart_t &mpart, std::pair<zmq::multipart_t::iterator, zmq::multipart_t::iterator> range);
void extend_multipart(zmq::multipart_t &mpart, std::pair<zmq::multipart_t::const_iterator, zmq::multipart_t::const_iterator> range);
void extend_multipart(zmq::multipart_t &mpart);
template <typename TArg>
void extend_multipart_recurse(zmq::multipart_t &mpart, TArg const &arg) {
extend_multipart(mpart, arg);
}
template <typename TArg, typename... TArgs>
void extend_multipart_recurse(zmq::multipart_t &mpart, TArg const &arg, TArgs const &...args) {
extend_multipart(mpart, arg);
extend_multipart_recurse(mpart, args...);
}
template <typename TArg>
zmq::multipart_t multipart(TArg const &arg) {
zmq::multipart_t mpart{};
extend_multipart(mpart, arg);
return mpart;
}
template <typename TArg, typename... TArgs>
zmq::multipart_t multipart(TArg const &arg, TArgs const &...args) {
zmq::multipart_t mpart{ multipart(arg) };
extend_multipart_recurse(mpart, args...);
return mpart;
}
} //namespace ydi