#include "server_node.h" #include "ydi_server.h" #include void ServerNode::_bind_methods() {} void ServerNode::enter_tree() { ydi::server::open(); } void ServerNode::exit_tree() { ydi::server::close(); } void ServerNode::_notification(int what) { if (Engine::get_singleton()->is_editor_hint()) { return; } switch (what) { case NOTIFICATION_ENTER_TREE: enter_tree(); return; case NOTIFICATION_EXIT_TREE: exit_tree(); return; default: return; } }