#include "clue_marker.h" #include "macros.h" #include "you_done_it/clue_finder.h" #include "you_done_it/ydi_networking.h" void ClueMarker::_bind_methods() { BIND_HPROPERTY(Variant::INT, clue_id, PROPERTY_HINT_ENUM, NetworkData::ClueID_hint()); } bool ClueMarker::is_visible() const { Transform3D const viewpoint{ ClueFinder::get_singleton()->get_global_transform() }; Basis const basis{ viewpoint.get_basis() }; Vector3 const pos_relative{ get_global_position() - viewpoint.get_origin() }; Vector3 const pos_transformed{ basis.get_column(0).dot(pos_relative), basis.get_column(1).dot(pos_relative), basis.get_column(2).dot(pos_relative) }; if (pos_transformed.z <= 0.5f) { return false; } Vector3 const transformed_dir{ pos_transformed.normalized() }; if (Math::abs(transformed_dir.signed_angle_to({ 0, 0, 1 }, { 0, 1, 0 })) > Math::PI / 4.0) { return false; } if (Math::abs(transformed_dir.signed_angle_to({ 0, 0, 1 }, { 1, 0, 0 })) > Math::PI / 4.0) { return false; } return true; } void ClueMarker::set_clue_id(NetworkData::ClueID id) { this->id = id; } NetworkData::ClueID ClueMarker::get_clue_id() const { return this->id; }