#pragma once #include "core/templates/vector.h" #include "you_done_it/ydi_networking.h" #include namespace ydi::server { bool open(); void close(); bool has_client(); bool is_running(); namespace receive { bool new_clues(Vector &out); } //namespace receive namespace send { void conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer); } } //namespace ydi::server