feat: updated flatscreen scenes and objects

This commit is contained in:
Sara Gerretsen 2025-11-04 21:19:53 +01:00
parent b1667c68a1
commit e8cce4933d
4 changed files with 66 additions and 283 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://cjyr1b0fxfofx"]
[gd_scene load_steps=6 format=3 uid="uid://cjyr1b0fxfofx"]
[ext_resource type="Texture2D" uid="uid://cplpndk6qv7sx" path="res://assets/photo-images/Case_Button.png" id="1_3vy0q"]
[ext_resource type="Texture2D" uid="uid://2cn7xvs6k1r5" path="res://assets/photo-images/Case_file.png" id="2_vi7i2"]
@ -21,29 +21,7 @@ func _on_input_event(viewport: Node, event: InputEvent, _shape_idx: int) -> void
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vo7lu"]
size = Vector2(52.031464, 209.99301)
[sub_resource type="TextMesh" id="TextMesh_mes51"]
flip_faces = true
text = "Case"
depth = 0.0
[sub_resource type="Gradient" id="Gradient_vo7lu"]
offsets = PackedFloat32Array(1)
colors = PackedColorArray(0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_wjago"]
gradient = SubResource("Gradient_vo7lu")
[node name="CaseFile" type="FilePopup"]
_import_path = NodePath("")
unique_name_in_owner = false
process_mode = 0
process_priority = 0
process_physics_priority = 0
process_thread_group = 0
physics_interpolation_mode = 0
auto_translate_mode = 0
editor_description = ""
script = null
[node name="MeshInstance2D2" type="MeshInstance2D" parent="."]
position = Vector2(29.999994, 581.83563)
@ -68,11 +46,4 @@ position = Vector2(-0.17065811, 0.93725586)
scale = Vector2(1.0000002, 1.0000002)
shape = SubResource("RectangleShape2D_vo7lu")
[node name="MeshInstance2D3" type="MeshInstance2D" parent="."]
position = Vector2(30.888136, 582.9807)
rotation = 1.5707964
scale = Vector2(-347.0554, 307.87436)
mesh = SubResource("TextMesh_mes51")
texture = SubResource("GradientTexture1D_wjago")
[connection signal="input_event" from="Area2D" to="Area2D" method="_on_input_event"]