diff --git a/vr-project/scenes/game_scene.tscn b/vr-project/scenes/game_scene.tscn index f63af45a..d586da3d 100644 --- a/vr-project/scenes/game_scene.tscn +++ b/vr-project/scenes/game_scene.tscn @@ -81,8 +81,8 @@ fog_light_energy = 2.25 fog_sun_scatter = 0.01 fog_density = 0.0 fog_sky_affect = 0.0 -fog_height = 4.58 -fog_height_density = -0.4746 +fog_height = 2.52 +fog_height_density = -0.6636 [node name="Root" type="Node3D"] @@ -222,8 +222,8 @@ transform = Transform3D(0.9096238, 0, 0.6005032, 0, 1.0790231, 0, -0.58040977, 0 transform = Transform3D(1.0548915, 0, 0, 0, 1.0548915, 0, 0, 0, 1.0548915, 0.5406173, 0.020712256, -1.7082312) [node name="Bloodsplatter1" type="Decal" parent="."] -transform = Transform3D(0.9589733, 0, 0.28349647, 0, 1, 0, -0.28349647, 0, 0.9589733, -0.2574224, 0.9487543, 3.016294) -size = Vector3(0.44335938, 0.107421875, 0.50024414) +transform = Transform3D(-0.96117985, 0, 0.27592272, 0, 1, 0, -0.27592272, 0, -0.96117985, -0.3627913, 0.9319339, 3.1750352) +size = Vector3(0.9716797, 0.107421875, 1.1074219) texture_albedo = ExtResource("15_liy57") upper_fade = 1e-05 lower_fade = 1e-05 @@ -243,8 +243,8 @@ upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05 [node name="Footprint2 R" type="Decal" parent="."] -transform = Transform3D(0.9589733, 0, 0.2834965, 0, 1, 0, -0.2834965, 0, 0.9589733, -0.77834004, 0.94024795, 2.8087137) -size = Vector3(0.20898438, 0.099365234, 0.2541504) +transform = Transform3D(0.9589733, 0, 0.2834965, 0, 1, 0, -0.2834965, 0, 0.9589733, -0.7626537, 0.94024795, 2.8040764) +size = Vector3(0.17626953, 0.099365234, 0.2541504) texture_albedo = ExtResource("18_r47aq") upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05 @@ -257,8 +257,8 @@ upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05 [node name="Bloodsplatter2" type="Decal" parent="."] -transform = Transform3D(0.9589733, 0, 0.2834965, 0, 1, 0, -0.2834965, 0, 0.9589733, -0.7583996, 0.9300381, 3.1747446) -size = Vector3(0.3544922, 0.07910156, 0.23413086) +transform = Transform3D(-0.599331, 0, 0.8005013, 0, 1, 0, -0.8005013, 0, -0.599331, 0.51748204, 0.9300381, 2.6389475) +size = Vector3(0.5859375, 0.07910156, 0.4267578) texture_albedo = ExtResource("20_gqftm") upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05 @@ -271,8 +271,8 @@ upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05 [node name="Body Outline" type="Decal" parent="."] -transform = Transform3D(0.9999279, 0, 0.012007569, 0, 1, 0, -0.012007569, 0, 0.9999279, 1.7977273, 0.080546774, 0.43544352) -size = Vector3(1.3212891, 0.13128836, 1.8446045) +transform = Transform3D(0.22452581, 0, -0.9744681, 0, 1, 0, 0.9744681, 0, 0.22452581, 1.673816, 0.094577454, 0.48536754) +size = Vector3(1.6503906, 0.1569676, 2.1640625) texture_albedo = ExtResource("21_5dk4p") upper_fade = 3.6621128e-05 lower_fade = 4.206671e-05