feat: work on client logic & integration
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13
modules/you_done_it/server_node.h
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13
modules/you_done_it/server_node.h
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#pragma once
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#include <scene/main/node.h>
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class ServerNode : public Node {
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GDCLASS(ServerNode, Node);
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static void _bind_methods();
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void enter_tree();
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void exit_tree();
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protected:
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void _notification(int what);
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};
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