feat: implemented pinboard mechanic
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ac70e60dc2
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7 changed files with 147 additions and 4 deletions
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@ -14,3 +14,9 @@ config/name="you_done_it"
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run/main_scene="uid://dosb4sb7pvss4"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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window/stretch/mode="canvas_items"
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@ -1,12 +1,52 @@
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[gd_scene load_steps=2 format=3 uid="uid://dosb4sb7pvss4"]
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[gd_scene load_steps=8 format=3 uid="uid://dosb4sb7pvss4"]
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[sub_resource type="QuadMesh" id="QuadMesh_usqe2"]
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[sub_resource type="Gradient" id="Gradient_usqe2"]
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offsets = PackedFloat32Array(1)
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colors = PackedColorArray(0.7490196, 0.7019608, 0.6431373, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_87mh6"]
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gradient = SubResource("Gradient_usqe2")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_87mh6"]
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size = Vector2(1288, 533)
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[sub_resource type="QuadMesh" id="QuadMesh_87mh6"]
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[sub_resource type="ImageTexture" id="ImageTexture_usqe2"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_usqe2"]
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size = Vector2(166, 172)
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[node name="FlatscreenRoot" type="Node2D"]
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[node name="Camera2D" type="Camera2D" parent="."]
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anchor_mode = 0
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2(142, -50)
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scale = Vector2(762.00006, 514)
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[node name="Pinboard" type="Pinboard" parent="."]
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position = Vector2(312, 19)
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Pinboard"]
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position = Vector2(794.49994, 417)
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scale = Vector2(1535.0001, 818)
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mesh = SubResource("QuadMesh_usqe2")
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texture = SubResource("GradientTexture1D_87mh6")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Pinboard"]
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position = Vector2(798, 465.5)
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shape = SubResource("RectangleShape2D_87mh6")
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[node name="PinnedPhoto" type="PinnedPhoto" parent="."]
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position = Vector2(479, 904)
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input_pickable = true
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[node name="MeshInstance2D" type="MeshInstance2D" parent="PinnedPhoto"]
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position = Vector2(0, 73.49998)
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scale = Vector2(162.00002, 168.99995)
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mesh = SubResource("QuadMesh_87mh6")
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texture = SubResource("ImageTexture_usqe2")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PinnedPhoto"]
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position = Vector2(0, 73)
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shape = SubResource("RectangleShape2D_usqe2")
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