feat: implemented conclusion selection UI
This commit is contained in:
parent
5e477d57ff
commit
c765f7daf9
12 changed files with 241 additions and 40 deletions
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@ -9,6 +9,7 @@ size = Vector2(166, 172)
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[node name="PinnedPhoto" type="PinnedPhoto"]
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input_pickable = true
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sync_to_physics = false
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2(0, 73.49998)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://o3ri154wpbrx"]
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[gd_scene load_steps=15 format=3 uid="uid://o3ri154wpbrx"]
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[ext_resource type="PackedScene" uid="uid://btcmnw6q6g0h0" path="res://objects/pinned_photo.tscn" id="1_7cefc"]
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[ext_resource type="PackedScene" uid="uid://qmb60kjx6yoe" path="res://objects/victim_file.tscn" id="2_vo7lu"]
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@ -17,14 +17,41 @@ gradient = SubResource("Gradient_usqe2")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_87mh6"]
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size = Vector2(965, 533)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cefc"]
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size = Vector2(400, 64)
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[sub_resource type="QuadMesh" id="QuadMesh_cnvne"]
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[sub_resource type="QuadMesh" id="QuadMesh_thvsl"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_cnvne"]
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radius = 7.280088
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[sub_resource type="ImageTexture" id="ImageTexture_cnvne"]
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[sub_resource type="GDScript" id="GDScript_cnvne"]
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script/source = "extends Button
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func _ready() -> void:
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update_can_send()
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func _pressed() -> void:
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if ServerNode.get_singleton():
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ServerNode.get_singleton().send_conclusion(%WeaponSlot.get_current_clue(), %MotiveSlot.get_current_clue(), %MurdererSlot.get_current_clue())
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else:
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print(\"Conclusion: \", %WeaponSlot.get_current_clue(), \", \", %MotiveSlot.get_current_clue(), \", \", %MurdererSlot.get_current_clue())
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func update_can_send():
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self.disabled = not (%WeaponSlot.is_filled() and %MotiveSlot.is_filled() and %MurdererSlot.is_filled())
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func _on_any_slot_selection_changed(_new_value: int) -> void:
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update_can_send()
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"
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[sub_resource type="TextMesh" id="TextMesh_cnvne"]
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flip_faces = true
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text = "Method, Motive, Murderer"
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depth = 0.0
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[sub_resource type="Gradient" id="Gradient_thvsl"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_c1nar"]
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gradient = SubResource("Gradient_thvsl")
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[node name="FlatscreenRoot" type="Node2D"]
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@ -32,7 +59,7 @@ size = Vector2(400, 64)
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anchor_mode = 0
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[node name="Pinboard" type="Pinboard" parent="."]
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position = Vector2(312, 19)
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position = Vector2(109, 19)
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Pinboard"]
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position = Vector2(794.49994, 417)
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@ -44,9 +71,62 @@ texture = SubResource("GradientTexture1D_87mh6")
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position = Vector2(636.5, 465.5)
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shape = SubResource("RectangleShape2D_87mh6")
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[node name="CollisionShape2D2" type="CollisionShape2D" parent="Pinboard"]
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position = Vector2(1340, 701)
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shape = SubResource("RectangleShape2D_7cefc")
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[node name="Handin" type="Node2D" parent="."]
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position = Vector2(1899.9999, -15)
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rotation = -0.042017065
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Handin"]
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position = Vector2(-276.4963, 370.27814)
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scale = Vector2(553.9857, 740.51447)
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mesh = SubResource("QuadMesh_cnvne")
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[node name="TextEdit" type="TextEdit" parent="Handin"]
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offset_left = -508.21082
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offset_top = 553.0962
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offset_right = -24.305176
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offset_bottom = 714.85803
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backspace_deletes_composite_character_enabled = true
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wrap_mode = 1
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[node name="WeaponSlot" type="ConclusionField" parent="Handin"]
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unique_name_in_owner = true
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position = Vector2(-448.5945, 290.4132)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Handin/WeaponSlot"]
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position = Vector2(0, 43.237)
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shape = SubResource("CircleShape2D_cnvne")
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[node name="MotiveSlot" type="ConclusionField" parent="Handin"]
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unique_name_in_owner = true
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position = Vector2(-268.54337, 292.97845)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Handin/MotiveSlot"]
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position = Vector2(0, 43.237)
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shape = SubResource("CircleShape2D_cnvne")
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[node name="MurdererSlot" type="ConclusionField" parent="Handin"]
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unique_name_in_owner = true
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position = Vector2(-99.188446, 288.08786)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Handin/MurdererSlot"]
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position = Vector2(0, 43.237)
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shape = SubResource("CircleShape2D_cnvne")
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[node name="SubmitButton" type="Button" parent="Handin"]
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unique_name_in_owner = true
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offset_left = -307.37988
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offset_top = 502.53214
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offset_right = -230.37988
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offset_bottom = 533.5321
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text = "Submit"
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script = SubResource("GDScript_cnvne")
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[node name="MeshInstance2D2" type="MeshInstance2D" parent="Handin"]
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position = Vector2(-273.59598, 222.70421)
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rotation = 3.1415927
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scale = Vector2(-236.09602, 249.81453)
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mesh = SubResource("TextMesh_cnvne")
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texture = SubResource("GradientTexture1D_c1nar")
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[node name="PhotosParent" type="Node2D" parent="."]
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@ -76,25 +156,6 @@ open_position = NodePath("../FilePositionTarget")
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position = Vector2(678.00006, 63.999996)
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rotation = -0.0034519732
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[node name="Handin" type="Node2D" parent="."]
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position = Vector2(1544.9998, 15)
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rotation = -0.042017065
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[node name="MeshInstance2D" type="MeshInstance2D" parent="Handin"]
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position = Vector2(169.87817, 238.88794)
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scale = Vector2(390.23935, 519.97754)
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mesh = SubResource("QuadMesh_cnvne")
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[node name="TextEdit" type="TextEdit" parent="Handin"]
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offset_left = 3.0
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offset_top = 344.75198
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offset_right = 342.7721
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offset_bottom = 485.0
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backspace_deletes_composite_character_enabled = true
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wrap_mode = 1
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[node name="MeshInstance2D2" type="MeshInstance2D" parent="Handin"]
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position = Vector2(296.84607, 57.51972)
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scale = Vector2(97.55189, 112.9032)
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mesh = SubResource("QuadMesh_thvsl")
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texture = SubResource("ImageTexture_cnvne")
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[connection signal="selection_changed" from="Handin/WeaponSlot" to="Handin/SubmitButton" method="_on_any_slot_selection_changed"]
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[connection signal="selection_changed" from="Handin/MotiveSlot" to="Handin/SubmitButton" method="_on_any_slot_selection_changed"]
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[connection signal="selection_changed" from="Handin/MurdererSlot" to="Handin/SubmitButton" method="_on_any_slot_selection_changed"]
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66
modules/you_done_it/conclusion_field.cpp
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66
modules/you_done_it/conclusion_field.cpp
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@ -0,0 +1,66 @@
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#include "conclusion_field.h"
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#include "core/config/engine.h"
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#include "you_done_it/pinned_photo.h"
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#include "you_done_it/ydi_networking.h"
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String const ConclusionField::sig_selection_changed{ "selection_changed" };
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void ConclusionField::_bind_methods() {
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ADD_SIGNAL(MethodInfo(sig_selection_changed, PropertyInfo(Variant::INT, "new_value", PROPERTY_HINT_ENUM, NetworkData::ClueID_hint())));
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ClassDB::bind_method(D_METHOD("is_filled"), &self_type::is_filled);
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ClassDB::bind_method(D_METHOD("get_current_clue"), &self_type::get_current_clue);
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}
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void ConclusionField::enter_tree() {
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connect("body_entered", callable_mp(this, &self_type::on_body_entered));
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connect("body_exited", callable_mp(this, &self_type::on_body_exited));
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}
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void ConclusionField::on_body_entered(Node2D *node) {
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if (PinnedPhoto * photo{ cast_to<PinnedPhoto>(node) }) {
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photo->push_conclusion_slot(this);
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}
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}
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void ConclusionField::on_body_exited(Node2D *node) {
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if (PinnedPhoto * photo{ cast_to<PinnedPhoto>(node) }) {
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photo->pull_conclusion_slot(this);
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}
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}
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void ConclusionField::_notification(int what) {
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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switch (what) {
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default:
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return;
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case NOTIFICATION_ENTER_TREE:
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enter_tree();
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return;
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}
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}
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void ConclusionField::notify_photo_dropped(PinnedPhoto *photo) {
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this->photo = photo;
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emit_signal(sig_selection_changed, this->photo->get_clue());
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}
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void ConclusionField::notify_photo_picked(PinnedPhoto *photo) {
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if (photo == this->photo) {
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this->photo = nullptr;
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emit_signal(sig_selection_changed, NetworkData::CLUE_MAX);
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}
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}
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bool ConclusionField::is_filled() const {
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return this->photo;
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}
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NetworkData::ClueID ConclusionField::get_current_clue() const {
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if (!this->photo) {
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return NetworkData::CLUE_MAX;
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} else {
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return photo->get_clue();
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}
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}
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26
modules/you_done_it/conclusion_field.h
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26
modules/you_done_it/conclusion_field.h
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@ -0,0 +1,26 @@
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#pragma once
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#include "scene/2d/physics/area_2d.h"
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#include "you_done_it/ydi_networking.h"
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class PinnedPhoto;
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class ConclusionField : public Area2D {
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GDCLASS(ConclusionField, Area2D);
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static void _bind_methods();
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void enter_tree();
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void on_body_entered(Node2D *body);
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void on_body_exited(Node2D *body);
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protected:
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void _notification(int what);
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public:
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void notify_photo_dropped(PinnedPhoto *photo);
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void notify_photo_picked(PinnedPhoto *photo);
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bool is_filled() const;
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NetworkData::ClueID get_current_clue() const;
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private:
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PinnedPhoto *photo{ nullptr };
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static String const sig_selection_changed;
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};
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@ -4,6 +4,7 @@
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#include "macros.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "you_done_it/clue_db.h"
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#include "you_done_it/conclusion_field.h"
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void PinnedPhoto::_bind_methods() {
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BIND_PROPERTY(Variant::BOOL, can_drop);
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@ -29,20 +30,31 @@ void PinnedPhoto::process(double delta) {
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void PinnedPhoto::on_input_event(Viewport *viewport, Ref<InputEvent> event, int shape) {
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Ref<InputEventMouseButton> button{ event };
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if (button.is_valid() && button->is_pressed()) {
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if (!this->is_held && button.is_valid() && button->is_pressed()) {
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this->is_held = true;
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viewport->set_input_as_handled();
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if (this->conclusion_field) {
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this->conclusion_field->notify_photo_picked(this);
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this->conclusion_field = nullptr;
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}
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}
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}
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void PinnedPhoto::unhandled_input(Ref<InputEvent> const &event) {
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if (!this->is_held) {
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return;
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}
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Ref<InputEventMouseButton> button{ event };
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if (button.is_valid() && this->can_drop && button->is_released()) {
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this->is_held = false;
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get_viewport()->set_input_as_handled();
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if (this->is_held && button.is_valid() && button->is_released()) {
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if (!this->near_fields.is_empty()) {
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this->is_held = false;
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this->conclusion_field = this->near_fields[this->near_fields.size() - 1];
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this->conclusion_field->notify_photo_dropped(this);
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get_viewport()->set_input_as_handled();
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set_global_position(this->conclusion_field->get_global_position());
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set_global_rotation(this->conclusion_field->get_global_rotation());
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} else if (this->can_drop) {
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this->is_held = false;
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get_viewport()->set_input_as_handled();
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set_global_rotation(0.0);
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}
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}
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}
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@ -65,6 +77,14 @@ void PinnedPhoto::_notification(int what) {
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}
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}
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void PinnedPhoto::push_conclusion_slot(ConclusionField *field) {
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this->near_fields.push_back(field);
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}
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void PinnedPhoto::pull_conclusion_slot(ConclusionField *field) {
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this->near_fields.erase(field);
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}
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void PinnedPhoto::set_can_drop(bool value) {
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this->can_drop = value;
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}
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/physics/animatable_body_2d.h"
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#include "scene/main/viewport.h"
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#include "ydi_networking.h"
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#include "you_done_it/ydi_networking.h"
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class ConclusionField;
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class PinnedPhoto : public AnimatableBody2D {
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GDCLASS(PinnedPhoto, AnimatableBody2D);
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void _notification(int what);
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public:
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void push_conclusion_slot(ConclusionField *field);
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void pull_conclusion_slot(ConclusionField *field);
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void set_can_drop(bool value);
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bool get_can_drop() const;
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void set_clue(NetworkData::ClueID id);
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NetworkData::ClueID clue{ NetworkData::CLUE_MAX };
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bool can_drop{ false };
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bool is_held{ false };
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ConclusionField *conclusion_field{};
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Vector<ConclusionField *> near_fields{};
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};
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@ -5,6 +5,7 @@
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#include "you_done_it/clue_data.h"
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#include "you_done_it/clue_finder.h"
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#include "you_done_it/clue_marker.h"
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#include "you_done_it/conclusion_field.h"
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#include "you_done_it/file_popup.h"
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#include "you_done_it/photo_inbox.h"
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#include "you_done_it/pinboard.h"
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@ -29,6 +30,7 @@ void initialize_you_done_it_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<PinnedPhoto>();
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ClassDB::register_class<PhotoInbox>();
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ClassDB::register_class<FilePopup>();
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ClassDB::register_class<ConclusionField>();
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}
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void uninitialize_you_done_it_module(ModuleInitializationLevel p_level) {
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@ -15,6 +15,7 @@ void ServerNode::_bind_methods() {
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ClassDB::bind_method(D_METHOD("open"), &self_type::open);
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ClassDB::bind_method(D_METHOD("close"), &self_type::close);
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ClassDB::bind_method(D_METHOD("is_open"), &self_type::is_open);
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ClassDB::bind_method(D_METHOD("send_conclusion", "method", "motive", "murderer"), &self_type::send_conclusion);
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ClassDB::bind_static_method(self_type::get_class_static(), "get_singleton", &self_type::get_singleton);
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}
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@ -75,6 +76,10 @@ ServerNode *ServerNode::get_singleton() {
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return singleton_instance;
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}
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void ServerNode::send_conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer) {
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ydi::server::send::conclusion(method, motive, murderer);
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}
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bool ServerNode::open() {
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return ydi::server::open();
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "scene/main/node.h"
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#include "you_done_it/ydi_networking.h"
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class ServerNode : public Node {
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GDCLASS(ServerNode, Node);
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@ -15,6 +16,7 @@ protected:
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public:
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static ServerNode *get_singleton();
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void send_conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer);
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bool open();
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void close();
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bool is_open() const;
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@ -23,6 +23,7 @@ public:
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MSG_BEAT,
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// gameplay messages
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MSG_REVEAL,
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MSG_CONCLUSION,
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// end of messages
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MSG_INVALID);
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@ -196,4 +196,13 @@ bool new_clues(Vector<NetworkData::ClueID> &out) {
|
|||
return has_new;
|
||||
}
|
||||
} //namespace receive
|
||||
namespace send {
|
||||
void conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer) {
|
||||
if (!service) {
|
||||
return;
|
||||
}
|
||||
std::scoped_lock lock{ service->mtx };
|
||||
multipart(*service->client, NetworkData::MSG_CONCLUSION, method, motive, murderer).send(*service->socket);
|
||||
}
|
||||
} //namespace send
|
||||
} //namespace ydi::server
|
||||
|
|
|
|||
|
|
@ -13,4 +13,7 @@ bool is_running();
|
|||
namespace receive {
|
||||
bool new_clues(Vector<NetworkData::ClueID> &out);
|
||||
} //namespace receive
|
||||
namespace send {
|
||||
void conclusion(NetworkData::ClueID method, NetworkData::ClueID motive, NetworkData::ClueID murderer);
|
||||
}
|
||||
} //namespace ydi::server
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue