feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -15,17 +15,20 @@ TriangleSplitterMean::TriangleSplitterMean(const VertexList &inVertices, const I
bool TriangleSplitterMean::Split(const Range &inTriangles, Range &outLeft, Range &outRight)
{
const uint *begin = mSortedTriangleIdx.data() + inTriangles.mBegin;
const uint *end = mSortedTriangleIdx.data() + inTriangles.mEnd;
// Calculate mean value for these triangles
Vec3 mean = Vec3::sZero();
for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
mean += Vec3(mCentroids[mSortedTriangleIdx[t]]);
for (const uint *t = begin; t < end; ++t)
mean += Vec3::sLoadFloat3Unsafe(mCentroids[*t]);
mean *= 1.0f / inTriangles.Count();
// Calculate deviation
Vec3 deviation = Vec3::sZero();
for (uint t = inTriangles.mBegin; t < inTriangles.mEnd; ++t)
for (const uint *t = begin; t < end; ++t)
{
Vec3 delta = Vec3(mCentroids[mSortedTriangleIdx[t]]) - mean;
Vec3 delta = Vec3::sLoadFloat3Unsafe(mCentroids[*t]) - mean;
deviation += delta * delta;
}
deviation *= 1.0f / inTriangles.Count();