feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_SPLIT_CONTAINER_H
#define TEST_SPLIT_CONTAINER_H
#pragma once
#include "scene/gui/split_container.h"
#include "scene/main/window.h"
@ -1170,9 +1169,7 @@ TEST_CASE("[SceneTree][SplitContainer] Two children") {
SUBCASE("[SplitContainer] Drag") {
SUBCASE("[SplitContainer] Vertical, no expand flags") {
SIGNAL_WATCH(split_container, "dragged");
Array signal_args;
signal_args.push_back(Array());
((Array)signal_args[0]).push_back(0);
Array signal_args = { { 0 } };
split_container->set_vertical(true);
Point2 mouse_offset = Point2(1, 1);
@ -1476,5 +1473,3 @@ TEST_CASE("[SceneTree][SplitContainer] Two children") {
}
} // namespace TestSplitContainer
#endif // TEST_SPLIT_CONTAINER_H